

Treasures provide special abilities to Lex, such as a reduction in damage inflicted to him, or more damage generated from words containing certain letters. If players defeat the boss, they complete the stage and are rewarded with a treasure item. If victorious, Lex automatically recovers all of his health between battles.Īfter a certain number of battles are won, a " boss monster" of increased difficulty is encountered. Each turn, players can form a single word, while enemies use one of their available attacks to injure Lex, heal themselves, or otherwise make the battle more difficult. Similarly, words generated using letters which are less common do more damage than those using only common letters. The longer the word which is formed, the more damage is done to opponents. Unlike the original, the letters used to form the words need not be adjacent to one another. However, unlike more traditional role-playing games where players might injure their opponents with arms or magic, enemies in Bookworm Adventures are damaged by forming words.Īs in the original, words are formed from a grid of available letters. Both Lex and his adversary have health meters (represented by a number of hearts), which, when depleted, signal defeat. Each battle consists of Lex squaring off against a given foe. Players guide Lex the bookworm (voiced by Chief Creative Officer of PopCap, Jason Kapalka) through a number of stages, battling creatures along the way (which are largely based on Greek Mythology, tales from 1001 Arabian Nights and Gothic literature, while the foes in the game's sequel are based on Fairy tales, Chinese mythology and Science fiction). Lex battling Medusa in Bookworm Adventures They used to be considered a low art form." Description File:Bookworm Adventures.jpg John Vechey, PopCap's director, indicated that this did seem to be a departure from the previous model, noting that "A couple years ago, the prevailing wisdom was that it took three guys six months and $100,000 to make a casual game. Īlthough the direct sales model used by the company avoids various distribution and retail fees, this still represents one of the most expensive investments in the genre to date. In contrast to the lower production budgets typical of most "casual games", PopCap Games spent over two and a half years and US$700,000 developing Bookworm Adventures.
